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Swing Books (Related APIs)

This section contains a short overview of popular books on Swing and Java GUI related topics. For more information and reviews, click on a book image. If you have read any of these books and would like to leave a comment, please do so as a footnote (check syntax for a descriptions how to make footnotes). To add a new book to this page, please contact info@swingwiki.org.

This section is split into 5 pages for faster access: Expert, References/Advanced, Introductory,Related APIs, Algorithms/Game programming.

Related APIs

Buy in US | Buy in UK/Europe
Pure JFC 2D Graphics by Satyaraj Pantham (Sams, 1999) is a relatively short introduction (384 pages) and quick reference to the Java 2D concepts and implementations.

Buy in US | Buy in UK/Europe
Java Media APIs: Cross-Platform Imaging, Media and Visualization by Alejandro Terrazas (SAMS, 2002) is a 800 page guide to various Java Media Framework APIs, such as Java 2D and 3D and advanced imaging, but also contains practical introduction to real-time processing and 3D concepts, required for serious media/game development.

Buy in US | Buy in UK/Europe
Java 3D Programming by Daniel Selman (Manning Publications; February 2002) covers the 3D API and a lot of other subjects on 400 pages, from user interface design to optimizations. If you are thinking about Java 3D, the introductory chapters will help you decide when to use that API.

Buy in US | Buy in UK/Europe
3D User Interfaces With Java 3D by Jon Barrilleaux (Manning Publications, 2000) discusses 3D development in principles, covers basic 3D GUI theory, techiques and constraints, such as visualization, navigation and manipulation.

 

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  other/related_books.txt · Last modified: 2006/04/12 21:17 by 83.67.205.204 (gojko)
 
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