This section contains a short overview of popular books on Swing and Java GUI related topics. For more information and reviews, click on a book image. If you have read any of these books and would like to leave a comment, please do so as a footnote (check syntax for a descriptions how to make footnotes). To add a new book to this page, please contact info@swingwiki.org.
This section is split into 5 pages for faster access: Expert, References/Advanced, Introductory,Related APIs, Algorithms/Game programming.
| References/Advanced | ||
|---|---|---|
![]() Buy in US Swing, second edition, by Matthew Robinson and Pavel Vorobiev. In-depth guide (950 pages) for mid-level Swing developers, with lots of sample programs.Published 2003. |
![]() Buy in US The Definitive Guide to Java Swing by John Zukowski (3rd edition published 2005, 1000 pages) presents Swing internals and advanced features like drag and drop and undo support. Third edition is updated to cover SDK 1.5. |
![]() Buy in US Hardcore JFC: Conquering the Swing Architecture is a 300 page reference guide for Swing components, with a discussion of the component model. Book is a bit old (published 2001), but still has a comprehensive list of components that are used even today. |
![]() Buy in US Core Swing: Advanced Programming by Kim Topley is an old book (December 1999), but in it’s 600 pages you will find a good overview of several advanced topics like undo/redo and drag and drop, advanced manipulation of text editors (including Bi-Directional text) and customizing Swing components |
![]() Buy in US Graphic Java 2, Volume 2: Swing (3rd Edition)* by David Geary (Sun Microsystems and Prentice Hall, 1999), is a detailed reference on 1622 pages, with many examples and clues for solutions. Though it is a bit old, it is still a valuable resource for mid-level developers. |
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